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The following diagram illustrates the role of GameLift FleetIQ when it is working with Amazon EC2 for game hosting. You can save on cost, speed time to market, and deliver a reliable player experience. Experience up to 70% cost-savings compared to existing on-premises deployments by gradually moving live games or launching new games to the cloud with the cost savings of EC2 Spot instances possible only with GameLift FleetIQ. You can choose to use GameLift FleetIQ to onboard server workloads to the cloud using your existing tools or software, independent of adopting any other managed GameLift features. GameLift provides the flexibility specific to your needs.
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The game now makes a connection to the GameLift game server assigned to the player’s match, players arrive, and fun begins for the players. The game has the IP address and port to contact, and a session token for the GameLift game server. The match is created and allows matchmaking results to be passed back to the game. The IP address and port are returned to the game when the match is set up. The fleet instance is notified of the intent to begin a game, which exposes an IP address, and the chosen server listens on a particular IP port. A search occurs for an available fleet instance that provides the lowest latency to the player and the lowest cost. The match is determined and the matchmaker passes the information to the GameLift game session placement queue. GameLift FlexMatch searches for like-minded players to join the game, creates a matchmaking ticket, and places players into the matching process. The example architecture describes this process.Ī game session request is sent after platform and player authentication.
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GameLift reduces the burden of scaling servers with fluctuating player demand while providing low latency and low cost. Let GameLift do the heavy-lifting of deploying and managing dedicated game servers so you can focus on developing games.
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